Friday, November 19, 2010

Daze Before Christmas - The Prototype

  Here's something new: a prototype cart for the obscure (and ungodly expensive) Daze Before Christmas game for the Sega Genesis/Mega Drive.  I've never played this game before, so I'm not sure what's different about it gameplay-wise (refer to video at the end) and I know almost nothing about programming and technical stuff, but I might as well share what I did manage to document.  I was originally going to do a deep investigation to see what's different about it, but I couldn't get the energy or interest to do it.  So here's some useful stuff:

  Ignore the DBZ cart; that was just sent for a new case.  Anyway, the one on the left is Daze Before Christmas and the one on the right is apparently a Karaoke prototype.  It doesn't have any screw holes in the board, so I can't get it into a cartridge.  Even if I removed the screw pegs in an empty cart, it likely wouldn't hold the board in place for insertion (I know this from my Shenzhen Nanjing carts).  Here's a little blurb from my text file scoping up the protos and getting them into a sturdier case:

Daze Before Christmas' board is [2 7/16 inches] (6 4/5 MM) tall and [3 7/8 inches]

(9 7/10 MM) wide. Original Cart is {U.S. Genesis} style and is held with two (2) phillips head screws (+). Board was put into

Sonic 1 cart and fits perfectly. Back of cart has the usual warning on right side

of space, while left side has patent info:

Patents: U.S. Nos. 3,332,466/

4,454,594/4,462,076; Europe No.

80244; Canada No. 1,183,276;

Hong Kong No. 68-4302;

Singapore No. 88-155; Japan

No. 82-205605 (Pending)

Karaoke's board is [4 inches] (10 3/10 MM) wide and [2 inches] (5 3/10 MM) tall.

It doesn't have screw holes on it, making it impossible to put into a regular cart.

Jap MD Carts & US Carts won't fit with it because of the screw notches that go into

the screw holes on the board. Filing the notches would have the board loose, so

this isn't recommended, but was considered.
Lastly, images and scans of the two protos:
Daze Before Christmas

Karaoke Prototype

Video of Daze Before Christmas

That's all for now!  I plan on sending these back to their original owner sometime after the weekend, so if you have any questions, ask me now while I still have them.  EDIT: And they're gone!  I couldn't get the Karaoke game to work at all, even on my MD2 console.  Plus I had these games for like a month or two, which is much longer than I planned and I'm surprised that the guy was so patient, considering that he sent me two prototype games...  BUT!  I do have an image from the original auction, for whatever it's worth:

Exciting.  But hey, at least it wasn't a Sonic 1 Prototype or something.

Wednesday, November 3, 2010

Qiezei's Unlicensed Game Collection - Part 01

  I have a ton of unlicensed junk, many of which are games that are either unknown or undumped.  For the curious and the collectors, I figured I would start sharing scans of my vast collection of games.  Keep in mind, this is just a portion of all the stuff I have.  Some of these are even games that I haven't made videos of, either because I haven't gotten around to it, or they won't work with the technology I've got at the moment.  For this installment, I'll be showing off most of my Game Boy collection.  I'll add a link to a video of the game if one exists (mainly on my video channel)

-Digimon 02 (Just see Digimon Diamond but with Agumon) - A blue sparkly cartridge of the common Yong Yong title.  Game is in English and actually saves your progress, interestingly enough.
-Final Fantasy IV - Just Final Fantasy Legend 3 in Chinese.
-Digimon Yellow Jade - A Sintax platformer very similar to their Harry Potter platformer.
-Beast Fighter - Sometimes called Base Fighter, it's a game where you control one of five giant monsters in a slow horizontal action game.  It tries to be more like a fighter/beat-em-up, but it doesn't accomplish this very well.  Endings and credits are pretty amusing; The ending shows what the five playable characters (whichever one you're playing as) are doing after ruling the world.  Kuskli catches a cold, Bill (yes, Bill) decides to sunbathe against the pyramids, and Dackla gets stuck in an archway in France.  The credits have a news reporter mentioning little blurbs about each staffer too, like Sunny Chen aspiring to be an idol sensation.  My favorite is Amadeus Wang's: "Likes young girls, and his favorite measurements are 32, 28, and 36."  I think there's mention of what age range he prefers (like 18 to 35), but I forget.
-Super 32-in-1 - Proudly proclaims "Multi-Game with Digimon 2."  It has the same Digimon 2 game as previously mentioned, except it also has some "meh" GB games and maybe like one or two GBC titles.  Also has Super Pika Land on it, which is a game that was originally a hack project (or vice-versa.  Hell if I know.)
-Digimon Amethyst: The Dangerous Journey of Deviloom - A Hack of Donkey Kong 5 which I'll show later (or it's a hack of this.)  Made up plot involving little dinosaur's sister getting kidnapped by some evil guy during a TITFUL storm.  Yes, titful.  Funny how you start as the guy from Bubble Bobble (Bub, I think his name is?) and then you grow into Agumon.
-School Fighter - One of the awesome games by Gowin (AKA Hotkid) for the GBC.  You can control one of the three characters on the cover (including that green guy, the Gua Gua Dragon) and you fight against sports-themed demons.  It plays very well and is a lot of fun.
-Pokemon Adventure - Another Yong Yong bootleg, this time an "upgraded" version of their Sonic games (Sonic 3D Blast 5, Sonic Adventure 7, etc.)  The lack of moving platforms makes this a million times more playable, and isn't too bad as long as you're patient.  This specific copy freezes when it tries to load the dragonfly enemy from Stage 2.
-2003 Crash II Advance - Another Sintax game that uses music from Kandume Monsters like their Ice Age game did.  Has iffy controls.
-16-in-1 Advance Game Color - Just some multi-cart.  I probably won't show most of them unless they have something interesting on them because they're very same-y.
-Pokemon: Mewtwo Strikes Back - I tried getting a video up of this, but my GB Player made it work only once out of about 60 tries.  Grr.  It's another Yong Yong title, hacked as Digimon Pocket and the levels mixed up.  Fun fact: The first boss is Mewtwo, while the others are just enemies from other games (especially from Mega Man).  You can't gain extra hight after bouncing on enemies like in other Yong Yong games (by holding A,) so it can makes things a bit tricky, though fortunately you don't get launched backwards when you get hit.
-Harry Potter 2 - Just the Sintax Harry Potter platformer but with a slightly different intro.  I'll get a video of it up one day.

-Donkey Kong 5: The Journey of Over Time and Space - A port of Super Mario Bros. meant to cash in on Super Mario Bros. Deluxe.  It has sorta-unresponsive controls (mainly for when you're trying to do a running jump or something) and collision detection isn't perfect.  Also: the Ending.
-Super Robot Wars F Final - Based off the Sega Saturn game of the same name.  It's a strategy-RPG made by an unlicensed company named SKOB who did some SNES titles and others.
-Digital Monster 2001 - Some fighting game with dinosaurs by Time Warner Interactive and Probe Entertainment.  Yep, just some title hack.  (EDIT: It's Primal Rage.  Thanks codeman38!)
-Digimon 02 5 - Another ANOTHER version of Yong Yong's platformers that are up to nearly 15 now.  Jesus Christ.
-Digimon Diamond - GUESS.
-Pokemon Perfect Silver 2003 - Title screen hack of some GBC Zoids game.  I was hoping it would be a Sintax game or something, but no.
-Pokemon Diamond (Platformer) - A hack of Yong Yong's Super Mario 3 Special.  It not only removes the stage select, but starts you on Stage 4, which is the one unbeatable level in the game.  Dammit, Yong Yong.
-Pokemon Jade - I'll post a video of this up sometime in the future.  It's a hack of Sonic Adventure 7, which is a hack of Sonic 3D Blast 5, which is a shitty Yong Yong game.  I have two copies of this game, and both crash when you touch the end level sign.  I've been trying to get footage of that, but the moving platforms have a 50-50 chance of actually WORKING, so it's been a pain in the ass.
-Pokemon Diamond (RPG) - Yep, the infamous Telefang hack.  I think Sintax did the Engrish translation of this game.
-Digimon Ruby - A cool RPG by Vast Fame.  This is the Chinese version of the game.
-Pokemon Blue Diamond Advance - Dunno what this is.  It won't work on my GBA...
-Digimon Sapphire - Awesome GBA plaformer by Vast Fame.  I gotta beat this game.
-Pokemon Jade (Again) - See above.  The cart's actually supposed to be neon green, but my scanner picked it up weird.  Only works with a GBA or GBA SP, since it's a scaled-down GBC board.
-Super 32-in-1 - A multi-cart with Sonic 3D Blast 5 on it.  Not much else special otherwise.

The front and back of the manuals for the Yong Yong Diamond/Jade games.  The insides are just half of the English manual for Pokemon Gold/Silver.  Pokemon Diamond has the first half, and Pokemon Jade has the second half, awkwardly explaining the items first over everything else.  There isn't even a table of contents.

-Rockman X4 - A HORRIBLE hack of a horrible game (Rockman 8 by Yong Yong).  Throw in Sonic Adventure 7's palette and you have this sin of nature.  BARF.  (BTW, sorry for the crappy scan of it.  The cart's supposed to be yellow and the label is taken from Rockman X4, the real one.)
-Digital Monster 6 - Low-quality Tamagotchi game.  Nothing special.
-Pokemon Gold Version 2 - Pokemon Adventure again, except it works this time.
-Pokemon Blue - Chinese translation based off of the U.S. version.
-Lufia: Ruins of Lore - Chinese translation.  By the way, don't those overworld sprites look...familiar?
-Metal Gunslinger - Chinese translation of an awesome, yet little-known action game.

-Super Mario 4 - AKA Super Mario Land 4, this is a hack of Crayon Shin-Chan 4 without cutscenes, Mario graphics, and hellish level design.  It's very common in multi-carts.
-Jurassic Boy 2 - Sachen's port of their NES game.  It's actually a pretty decent port technical-wise, but the small-as-hell screen hampers the game.  If you're playing on a monocrome system, Chen's rebound and jump height are lessened since the game seems to program certain stuff differently (so instead of, say: "rebound-move 10 pixels reverse," it's instead: "rebound-move reverse for x seconds."  Features bosses, unlike the NES version.
-Pokemon Ruby - An RPG by Vast Fame based off of their Digital Monsters 3 game.  It's pretty damn good with an excellent soundtrack.
-Digimon 02 (again) - Yep.  I love how they put "Don't Open" stickers on their carts.
-Rocman X (Gold) - Another version of Sachen's Thunder Blast Man, believed to have been outsourced (or stolen) from Yong Yong, as it plays as the Pokemon Adventure equivalent to Rockman 8.  The box and title say Rocman X, but the cart says Rocman X Gold.  Interestingly, I've seen more media/images of the physical copy of this version but only two carts of the TBM version...
-Sachen 4-in-1 Version 9 - Contains Zip Ball, Crazy Burger, Final Mission Deep, and Small Gorilla.  Zip Ball and Crazy Burger are the best games on here.

  Box for Digimon 02.  It basically explains what's in the game's intro.  Notice how there's no screenshots on the box...Bootleggers tend to do this, especially Yong Yong.

  Super Mario 4's Box.  It's a Crayon Shin-Chan hack, with Super Mario Bros. Deluxe's description, and Squirrel King/Super Mario World screenshots...  I doubt Gamtec had anything to do with this.  EDIT: I can't believe I forgot this, but one of the screenshots (the upper-right one) appears to be from a prototype version of Super Mario World.  That level, along with the street level, were from Squirrel King, but they were replaced with the Mario-themed levels in SMW.  I believe the box to SMW has this screenshot as well.  This isn't completely uncommon, as the box for the U.S. Sonic 2 game (Genesis/Mega Drive) and Super Mario 64 (from what I've heard) have prototype screenshots on the back.

  Box, cart and instructions of both Beast Fighter and Street Hero.  Street Hero is the GBC port of Sachen's Street Heroes for the NES.  It's not that bad, really, but it does away with the voice clips, which is the best thing about the game.  Beast Fighter is apparently INTELLIGENT!! and CHALLENGE!!

  Box, manual, and instructions for Jurassic Boy 2 and Rocman X.  I don't know what's with the strange clipart on the back of JB2's box.

  And finally, box and cart scans of three of Gamtec's Mega Drive titles!

  Bomboy didn't come with a box (I'm keeping an eye out for a complete copy) and Magic Girl seems to be a reprint.  I got the game from "ps3gouken" on ebay, who apparently, according to some message board, makes his own unlicensed games.  (Psst!  Hey!  Will you make me a boxed Bomboy game?)  Either way, it's doesn't seem to be an official re-release.  I wonder what PC Doujin game they got that box art from?  It'd be funny if it were from a Touhou game, seeing that they have a few similarities.  Adventurous Boy is apparently extremely rare, so I'm happy to own a copy of it.  Magic Girl and Adventurous Boy are the same as the current ROM dumps.

That's everything!  I'll show off my Famicom and Mega Drive collection in the future, as well as some GB games I missed (such as Pocket Monsters Go! Go!).